

Luckily, the languid movement of the player discourages this most of the time. There is so much to see in Hohokum that it can be easy to get lost and have the experience be over all too soon. Spy something off in the distance to tamper with? Press the X button to get to it all the faster. The means to explore is there and wild, with every world often discovered by sheer accident. With the slightest twitch of a shoulder button and a direction to float in, players can curve and spiral past an ancient creature crafting pottery, help carry a dancer to his or her eager and waiting partner, or even reunite a tune and its musician. The only way to find out is to attempt touch. Things make sounds when crashed into, light up when encircled, or may even resist contact altogether. There is so much to interact with that’s not always identifiable, even after investigation. Zipping across the screen at the player’s control is a dart-like creature with a single unmoving eye, searching for…something, something to touch or to probe or to smash. Teaming up with Sony Santa Monica and artist Richard Hogg, developer Honeyslug invites players to always think outside the box while navigating every mindboggling yet engaging territory. Devoted to curiosity and wanderlust, Hohokum leads the player gently through a myriad of kaleidoscopic worlds just begging to be tipped and twisted through. This is a game of contradictions exciting yet soothing, quiet yet exploding, soft yet jarring.
